Nov 08, 2006, 10:55 AM // 10:55
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#1
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Ascalonian Squire
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How to heal the GW community?
First of all I have to say I really like factions, Anet did a great job on this game, and its currently my favorite GW game.
Well, we have all seen it coming, GW community got us to the point where we prefer henchies and heroes over the real players. And I noticed reading other threads on this subject, people actually find it refreshing and more enjoyable. So hurrah for Anet for devolving to a single player game, with multiplayer as an option.
Now, many of people blame heroes, better henchmen AI, and all that crap, saying that Anet ruined this game by implementing them. But if you ask me, the fault lies in the community itself, and lack of action from Anet side to improve it. It always was the worst thing about GW, and a barrier in needs to overcome to be a truly successful online game.
So what could be done to make us want to play with other people again? I would like to hear your suggestions, and give a few of my own.
1. Ability to vote kick players. Yeah, I know all of you whining about it leading to possible abuses, but inability to do so leads to even more abuses. How many times have you been leached, blackmailed, or just had an a-hole intentionally screwed the group over for a random reason?
2. If a player disconnects, or leaves a henchmen takes his place. A fun in-lore way to implement this is to have a default henchmen in each area to join you in such case (for example, a Dwarven soldier in Shiverpeaks, Lionguard in Kryta…).
3. Make the game more RP-friendly. I do not role-play myself (well, sometimes I act along when I met someone who does), but from experience, having these guys around improves community a lot.
4. Action house/ Interfaced Trade center. After GW I don’t want to see another WTB/S in my entire life :P
5. In game guild/party search. The poor grouping system was a problem in this game from the day one. Honestly, A-net really does need to get their priorities straight. I would take this feature over every GW improvement we had so far.
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Nov 08, 2006, 11:47 AM // 11:47
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#3
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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True.
Oh by the way for votekick you should need party leader+ at least 3 others to votekick.
And what do you mean by rp friendly? lvl cap at 130, reborn, again to 130, second reborn, again to lvl 130 (conquer online ftw :P)
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Nov 08, 2006, 11:51 AM // 11:51
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#4
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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http://www.guildwarsguru.com/forum/s...php?t=10073786
Your original thread gets closed in Sardelac because you presented multiple suggestions in the one thread. But if you didnt notice, everything in your thread has been suggested before!!! Someone's trying to be a persistent fool. Mistake yourself if posting in here will do any more good...
Please, read the stickies in Sardelac, if that's not too hard.
The 3rd suggestion makes no sense.
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Nov 08, 2006, 11:59 AM // 11:59
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#5
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Frost Gate Guardian
Join Date: Apr 2006
Guild: New Dragons [NDR]
Profession: W/
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Quote:
Originally Posted by Rallick
5. In game guild/party search. The poor grouping system was a problem in this game from the day one. Honestly, A-net really does need to get their priorities straight. I would take this feature over every GW improvement we had so far.
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I remember reading before NF's release that there was going to an easier LFG system - anyone seen it yet?
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Nov 08, 2006, 12:53 PM // 12:53
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#6
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Ascalonian Squire
Join Date: Nov 2006
Profession: Me/R
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ANet has the ability to track statistics regarding how often people play certain maps/areas, how many human vs. hench characters are in a party, etc.
They know full well what affect adding Heroes would make on the game, and jumped in with both feet. The result would be (and is) that people would play more with hero/hench than with other players.
It's fully intentional.
I think what they found is that a LOT of people play Guild Wars as a single-player game. So they are aiming to enhance that experience. Many people stated that they RESENT having to PUG.
Guild Wars has evolved into what ANet has found people want in a PvE game... a single-player experience with the fully supported (but quite optional) capability of cooperative multiplayer.
PvP is still a strong option for those who want a "pure" competitive multiplayer game. And the ability to add Heroes tosses a bit of "Pokemon" into the mix in Hero Battles.
Where I think ANet should tread lightly, though. It sounds backwards, but by giving their customer base what they want, they are risking diluting what made their customer base come to Guild Wars in the first place.
Regarding "healing" the community. Any "MMO" community is going to be a broad spectrum of personality types... just like real life. You will find helpful, forgiving, open-minded players and you will find rude, immature, elitist jerks. There's no way to prevent the latter from playing the game.
Guild Wars has a mechanism to handle the player community. The purpose of Guilds is to allow for player-managed partnerships. You can't systematically force players to "play nice" and not type rude things in chat channels.
I personally joined a guild once. Nobody from the guild I joined (a random invite) was ever on when I played after that. I've played the game (all chapters) for a year now and was in that guild about 5 weeks... and never played with another member of my guild during the entire time, so I left, and never heard from anyone in the guild after that.
For a game that is proudly about "guilds" there's really little incentive or identity in belonging to one for the average player.
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Nov 08, 2006, 01:17 PM // 13:17
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I get along fine with most of the decent human beings who play Guild Wars.
It's just that for the life of me, I can't find any of them when I want to get something done.
Sometimes it feels like the community in Guild Wars is made out of foul mouthed internet tough guys and bitter gamers. Really the only thing for it is finding your niche.
People who don't want to make that effort are content with what they have and heroes only let them keeping to themselves easier. The community at large never had them to lose them. For everyone else, heroes are a tool that fills in whatever gap you have.
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Nov 08, 2006, 01:23 PM // 13:23
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#8
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Ascalonian Squire
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A valid point TSCavalier, this seems to be a though out move, and that is exactly what saddens me. But I think people play GW alone because it mostly penalizes group play. On other hand I miss the feeling of doing even simple quest with a group of real people, and I would do so more often if I could worry less about leavers/idiots, and if it would be easier to track ppl willing to play together.
Quote:
Originally Posted by hyro yamaguchi
True.
Oh by the way for votekick you should need party leader+ at least 3 others to votekick.
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Well, I remember someone suggesting that you would need to have 2/3 of the party to kick, I think that would be just fine.
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Nov 08, 2006, 01:36 PM // 13:36
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#9
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Terra Xin
http://www.guildwarsguru.com/forum/s...php?t=10073786
Your original thread gets closed in Sardelac because you presented multiple suggestions in the one thread. But if you didnt notice, everything in your thread has been suggested before!!! Someone's trying to be a persistent fool. Mistake yourself if posting in here will do any more good...
Please, read the stickies in Sardelac, if that's not too hard.
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That's pretty much the point. If a thread is closed, there is a problem with it, and reposting it typically does not solve that problem. There are already several threads for each suggestion. Again, closed.
__________________
People are stupid.
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